Bugger.
Good luck to all the entrants though.
Wednesday, 16 May 2007
Tuesday, 24 April 2007
Nothing much more to report.
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Well, this is where I'm at, still stuck because of work commitments. I haven't got around to installing Blender on my Mac at home -- if I had maybe I'd get more done on this.
You can just see that the main body
has the same image/texture map as the front wing -- that's a bit of a cock-up.
I really think I'm likely to miss the deadline. :(
Some people already have their entries in: Clicky
Thursday, 19 April 2007
REALLY busy at work...
Unless I do some of this at home, I'm not going to get it finished. OK, I guess it could go in the 2008 Blender F1 challenge...
Anyhoo, I did these bits ages ago but have only just got round to uploading them:
UV map on the front wing:
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An image wrapped onto the UV map
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Not done much recently like I say, it's been all go in the office.
Anyhoo, I did these bits ages ago but have only just got round to uploading them:
UV map on the front wing:
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An image wrapped onto the UV map
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Not done much recently like I say, it's been all go in the office.
Wednesday, 4 April 2007
I've been busy at work recently...
Friday, 30 March 2007
A lot more since the last post
I promised to say how I sharpened the blades; each one had a quadrilateral cross-section; I merely merged the outer pair of points on each quad along each blade.
OK, what have I done since then?
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Some smoothing and added surfaces on the nose-cone, as well as a central bar in the middle of the cutter
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Started a UV texture for the cutter (based on a tutorial here) -- you can see the UV face edges as paler lines on the red of the cutter.
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More detail on the texture
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A bump map and some grass-stains added to the texture.
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I changed the grass (floor plane) and added an area light for fill-in details
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And I changed the "sky" background.
I had plans to do a UV unwrap of the rear roller but two points occurred to me:
OK, what have I done since then?
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Some smoothing and added surfaces on the nose-cone, as well as a central bar in the middle of the cutter

Started a UV texture for the cutter (based on a tutorial here) -- you can see the UV face edges as paler lines on the red of the cutter.
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More detail on the texture
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A bump map and some grass-stains added to the texture.
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I changed the grass (floor plane) and added an area light for fill-in details
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And I changed the "sky" background.
I had plans to do a UV unwrap of the rear roller but two points occurred to me:
- It's pointless UV unwrapping a cylinder primitive
- I'm going to change it anyway (I can't just have the rear spoiler sticking up as though levitating)
Tuesday, 27 March 2007
Wing and nose - more detail
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More detail on the front wing, including the beginnings of a nose-cone. Now that you can see through the front blades, it's obvious that a lot more work needs doing on the bits behind.
I'm also pretty unhappy with the texture on the rear roller.
I think some sort of sponsors' decals (like maybe the Qualcast logo or similar LOL) on the front wing, a la standard F1 cars.
Edit: Oops I forgot to give this entry a title...
Second edit: I forgot to mention I've sharpened the blades on the red bit. I'll explain that tomorrow cos I have to go now.
Progressing with the front "blades"
As well as turning the floor-plane a grassy green colour (hey, it's a lawnmower after all) I've started refining the front blades:
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Basically, what I did was this:
The end of the blade section is a cylinder modelled with 30 vertices. (Remember that in this post I noticed that there are 5 blades, and 30 divides evenly by 5.)
I took every sixth face on one end of the narrow end-section, subdivided the long edges, and then extruded the faces nearer the circumference. I repeated the extrusion several times until I got to the centre-line, then duplicated and mirrored the whole lot, and basically twisted it all up by selecting groups of vertices and rotating them around the axis of the cutters.
I think I moved the light-source too. It certainly looks that way from the render.
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Basically, what I did was this:
The end of the blade section is a cylinder modelled with 30 vertices. (Remember that in this post I noticed that there are 5 blades, and 30 divides evenly by 5.)
I took every sixth face on one end of the narrow end-section, subdivided the long edges, and then extruded the faces nearer the circumference. I repeated the extrusion several times until I got to the centre-line, then duplicated and mirrored the whole lot, and basically twisted it all up by selecting groups of vertices and rotating them around the axis of the cutters.
I think I moved the light-source too. It certainly looks that way from the render.
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