OK, what have I done since then?
Some smoothing and added surfaces on the nose-cone, as well as a central bar in the middle of the cutter
Started a UV texture for the cutter (based on a tutorial here) -- you can see the UV face edges as paler lines on the red of the cutter.
More detail on the texture
A bump map and some grass-stains added to the texture.
I changed the grass (floor plane) and added an area light for fill-in details
And I changed the "sky" background.
I had plans to do a UV unwrap of the rear roller but two points occurred to me:
- It's pointless UV unwrapping a cylinder primitive
- I'm going to change it anyway (I can't just have the rear spoiler sticking up as though levitating)
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